
(the area behind what's in focus) out of focus elements, red for near plane (the area in front of what's in focus) out of focus elements and a blue The overlay consists of three colors: white for far plane The shader will show an overlay every time the left-mousebutton is pressed and held down. When the Show out-of-focus plane overlay on mouse down is checked, Focusing overlayĬinematic DOF has an important focus helper, its out-of-focus plane overlay. The stronger the blur will be in the out-of-focus areas. The closer it is to the camera, so the closer the focus plane is to the camera, The element you have in-focus has a certain distance to the camera. To change the value, simply drag in the textbox till it has the value you want. What that distance is, is specified in the When you switch to manual focusing, the shader will focus on a certain distance away from the camera. Option in the Cinematic DOF settings in the Reshade menu. To do so, simply uncheck the Use auto-focus For those situations it's better to switch to manual focusing. This works for some situations, however if you want to set up the shot and alt-tab to a tool to increase the resolution of the screen for instance, Everything in front of it and behind it will be blurred. This means that if you mouse the mouse over the scene, theĮlement that's below the mouse pointer will be the element the shader will focus on. Shader has its focusing mode set to auto-focus and mouse-driven auto-focus. One of the most important parts of a depth of field shader is to focus on the right element in the 3D world. The screenshots below are taken with Cinematic DOF v1.2.5, released on March 28th, 2022.
